AI Insights · Timothy · October 2023
Top 5 Shopping Games on Android in New Zealand for Q3 2023
Explore the performance of the top 5 shopping games on the Android platform in New Zealand during Q3 2023, including insights on downloads, revenue, and active users.
During the third quarter of 2023, several shopping games on the Android platform in New Zealand showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 shopping games, based on data from Sensor Tower.
My Mini Mart demonstrated varied performance in Q3. Weekly revenue peaked at around $70 in mid-July but saw a dip to $6 by the end of August. Downloads fluctuated, reaching a high of 432 in late June and dropping to 118 by the end of August, before gradually rising again to 221 by the end of September. Active users saw a decline from 1.1K in late June to 534 in early September, with a slight recovery to 640 by the end of September.
Vlad & Niki Supermarket game had modest revenue, peaking at $8 in early July. Weekly downloads were relatively stable, with a peak of 244 in late July and a low of 74 in mid-September. Active users fluctuated, peaking at 589 in late July before declining to 324 in mid-September, and ending the quarter at 368.
Little Panda's Town: Mall experienced minimal revenue, with a peak of $2 in mid-July. Downloads saw a peak of 280 in mid-July, with a significant drop to 44 in early August, before stabilizing around 59 by the end of September. Active users peaked at 707 in mid-July, then decreased to 443 by the end of September.
Miga Town: My Store had a modest revenue peak of $12 in early July. Downloads showed a high of 139 in mid-July and a low of 49 in late August, ending the quarter at 83. Active users peaked at 141 in mid-July, with a low of 74 in late August, and ended the quarter at 102.
Goods Match 3D - Triple Master saw its highest revenue of $18 in mid-September. Downloads peaked at 454 in late August, dropping to 102 by mid-September, and slightly increasing to 105 by the end of the quarter. Active users started at 277 in late August, dropping to 164 by mid-September, and ending the quarter at 176.
These insights reflect the dynamic nature of the mobile gaming market in New Zealand. For more detailed analytics and trends, visit Sensor Tower.